Courses Make your first AR filter!

Make your first AR filter!

Published on Jun 30, 2022


Are you familiar with augmented reality? Have you ever wanted to make your own AR filter, but don’t know how? Well, in this course, we’re gonna walk you through making your own AR filter, with little to no experience at all. Yes, it’s that easy! We’re gonna make a face effect filter on Spark AR Studio, Facebook's AR creation tool. 

This course will include an introduction to augmented reality, its possibilities and the software required. Create and publish your first augmented reality camera effect for Instagram (and/ or Facebook). Be one of the first developers to join the AR revolution, an industry expected to be worth $165 billion by 2024.



Skills and tools

Getting started

The Face Paint Effect

Previewing & testing

Exporting & publishing

Alternate method: WITHOUT PHOTOSHOP!

The end


Facebook account

Spark AR player app

Spark AR software for Windows or Mac

Operating System: Windows 10 (64 bit); MacOS 10.14+ Hardware: Minimum of Intel Core i3 2.5 Ghz or AMD Bulldozer/ Jaquar/ Puma/ Zen with SSE4.1. 4300 2.6 Ghz or Apple M1 with 4 GB RAM; Graphics card: Intel HD Graphics 4000 / Nvidia GeForce 710 / AMD Radeon HD 6450 or better; screen resolution of 1280x768 or higher Please make sure you have the latest drivers for your specific graphics card installed.

This course includes

8 Video Lessons (20.93 mins)

Private Pluc.TV community group

Certificate of completion

Full time access

About the instructor


Udai Paul



Chapter 1: Introduction

What is AR? The difference between AR & VR. How AR has impacted the digital space. E-commerce examples, the future and its possibilities.



Chapter 2: Skills and tools

What skills do you require for this course? Do you need previous design, 3D or coding experience? What if you don’t have any? What software are we going to use to create this effect?



Chapter 3: Getting started

A brief introduction to Spark AR, Meta’s AR creation tool. Downloading the software and an introduction to the software’s interface. Explaining the many panels and what they can help you accomplish.



Chapter 4: The Face Paint Effect

Introduction to Face Assets by Spark AR, what they are and how they can help. Using these assets to align your designs or graphics. Introduction to a face tracker, face mesh and materials.



Chapter 5: Previewing & testing

Most AR filters have been designed for mobile experiences; previewing them on a desktop provides a partial understanding of the experience. To understand the effects experience better, we will preview it on our mobile devices.



Chapter 6: Exporting & publishing

How to export your filters once they are complete. Checking file-size requirements, capability requirements and uploading to the Spark AR hub. Naming your filter, filling in the details and uploading your filter for review.



Chapter 7: Alternate method: WITHOUT PHOTOSHOP!

If you don’t have access to a photo-editing program or prior experience, you can still recreate this effect with a little creativity and a work-around. No Photoshop? Dont worry!



Chapter 8: The end

The first of perhaps many AR courses: If you’re a creator and interested in learning or teaching more, reach out to us.


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